OPTICS

Lesson notes - Grade 10 Optics - SNC2D1 - Ontario Curriculum 2009

Optics:

  • The branch of physics that deals with light

Models of light:

  • Geometric model - William Snell XVI century
  • Wave model - J.C. Maxwell XIX century
  • Photon model - Max Planck XX century

Comparison of the three models

(To be added)

Sources of Light:

  • Direct light: Luminous objects that produce their own light
  • Indirect light:Non-luminous objects do not produce their own light, they reflect a luminous objects light

Types of light

  • Incandescent light: When materials are heated light is produced this form of light is called incandescent light
    • Sunlight
    • Light bulb
    • Molten metals
  • Phosphorescent light: Certain materials called phosphors gain energy from the surroundings and emit the extra energy that it has absorbed. The glow lasts for several hours.
    • Luminous dials of certain watches and clocks are examples
  • Fluorescent light: Materials that emit light only during the time it receives energy from another source.
    • Neon lamps
    • Fluorescent light bulbs (These are four times more efficient as an incandescent bulb) It has an efficiency of 20%

Interaction of light with matter - Types of materials

  • Transparent: Materials that allow light to pass through, examples are water, clear plastic, glass etc.
  • Translucent: Materials that allow some light to pass through them, some light is scattered, examples are frosted glass, stained glass, shower curtain materials etc.
  • Opaque: Materials that do not allow light to pass through them, examples are wood, stone, rock etc.

Characteristics of Light

  • Rectilinear propagation: Light appears to travel in straight lines through a uniform medium (uniform temperature and humidity if air is the medium)
    • Proof that light travels in straight lines
      • Creation of shadows (umbra and penumbra)
      • Creation of upside images
    • Types of shadows created
      • Umbra: When a point source light falls on an object and creates a shadow the region where light cannot reach is called the umbra and it is a distinct region
      • Penumbra: When a large source of light falls on an object it creates two types of shadow one that is distinct like the umbra and the second type of shadow that is a mixture - some light falls on this shadow, this region is called penumbra


    ----
    • Types of Images:
      • Real image: Images that can be projected on to a screen (Light comes directly from this image)
      • Virtual image: Images that cannot be projected on to a screen (Light does not come from this kind of image)
    • Characteristics of an image:
      • Real or Virtual - Kind of image
      • Erect or Inverted - Attitude of the image
      • Enlarged, Same size or Diminished - Magnification

Reflection Terminology

  • Ray: A directed straight line representing the path followed by the light
  • Beam: A bundle or rays
    • Types of Beams
      • Parallel beams
      • Converging beams
      • Diverging beams
    • Incident ray: Ray of light approaching the reflecting surface
    • The ray of light leaving th reflecting surface
    • Point of incidence: Point on the mirror where the incident ray strikes the reflecting surface
    • Normal (N): A line perpendicular to the reflecting surface at the point of incidence
    • Angle of incidence (i ) Angle between the incident ray and the normal
    • Angle of reflection (r )Angle between the reflected ray and normal
  • Laws of reflection:
    • The angle of incidence is equal to the angle of reflection
    • The incident ray reflected ray and the normal all lie in the same plane


You tube clip laws of reflection




Image of reflection of light from a plane mirror from external site
http://image.tutorvista.com/content/reflection-light/reflection-of-light-plane-mirror.jpeg


Pin hole camera image from
http://skullsinthestars.files.wordpress.com/2008/07/cameraobscura2.jpg


Curved Mirrors

Link to simulation






  • Concave - Converging mirror
  • Convex - Diverging mirror
    • Related terminology
      • C - Center of curvature ( = 2f)
      • F - Principal focus (f = focal length)
      • V - Vertex
      • R - Radius of curvature
      • PA - Principal axis
  • Ray diagrams - Properties of reflected rays with respect to its path
    • An incident ray parallel to the principal axis is always reflected through the focus
    • An incident ray passing through F is always reflected parallel to the principal axis
    • An incident ray passing through the center of curvature is always reflected back
    • An incident ray striking the vertex is reflected based on the laws of reflection (angle of incidence = angle or reflection)


The following is a link to characteristic and position of image after reflection



The image is from http://www.tutorvista.com/search/real-images-vs-virtual-images
Concave mirrors





Ray diagram concave mirror - Image formation from
http://cr4.globalspec.com/PostImages/200712/Concave_Mirror_D3115558-A803-447A-34D41428022BD49E.jpg



Convex mirror




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